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The following slightly unusual set of Ladder rules have been
devised with three main purposes in mind:
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To reward those who play regularly at the expense of
those who do not.
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To provide an incentive for stronger players to play regularly
if they want to win.
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To enable any player to challenge any other player.
Given the relatively small number of people who turn up to play
on any particular night, it would be too restrictive if
challenges were limited by relative positions on the Ladder,.
I am not sure how well the proposals will achieve this or
indeed work fairly in practice but lets give it a go! All
suggestions for improvement welcome.
Rules
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The Ladder will operate for the whole year concluding the week
before next year’s AGM. There will be a prize for the
person then at the top of the ladder.
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All club members will be included on the Ladder initially reverse
order of estimated playing strength with the stronger players at
the bottom.
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To qualify for inclusion in the final placings at the end of the
season, a player must have played at least 6 games. No more
than 3 games can be played between the same opponents.
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Games will normally be played to league time limits and the
minimum time that may be agreed between players is 30 minutes
each. Colours will be established by drawing of lots or
toss of coin.
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Ladder positions will be displayed on the notice board along with
a Results Sheet. Players should enter the results of games played
on the Sheet including the date and actual time that the game was
completed. The Tournament Secretary will update the Ladder
itself adjusting for the impact of games in the strict
chronological order in which they were played.
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Anyone may challenge anyone else regardless of relative positions
on the ladder. The result will affect the Ladder as
follows:
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If the game is a draw both players will rise one place on the
ladder.
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If the game is decisive, the winning player will rise three
places on the ladder. The losing player will remain in
his previous position unless he drops a place as a result of
the winning player overtaking him.
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In order to enable players who are already in the first three
places to benefit from drawn or won games, “empty
rungs” will be created as necessary between the players
and these rungs will remain as a part of the ladder to be
climbed or descended thereafter. Thus if the player at
the top of the ladder wins a game, there will then be three
empty rungs between him and the second player.
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